Year 8 - Enrichment Day - Computing
In an Ivanhoe first, Year 8 students did a Computing Day, where every session was focused on developing their Computational Thinking Skills. Computational thinking allows us to take a complex problem, understand what the problem is and develop possible solutions. We can then present these solutions in a way that a computer, a human, or both, can understand.
There are four areas of Computational Thinking:
• Algorithms – Creating a set of instructions to solve a problem.
• Pattern Recognition – Looking for patterns in a problem, or for similarities between problems.
• Abstraction – Looking at problems from a different point of view.
• Decomposition – Breaking a problem into smaller, easier to solve, problems.
Students will have experienced three of six different sessions running during the day;
• Ciphers & Code Breaking – Students looked at the work of Alan Turing, looking at different types of cipher and which ones are easier to crack then others. This developed their pattern recognition skills.
• Routing & Deadlock – Students looked at how computers send information to each other in a way where they were able share information. Students also looked at what Deadlock is, the state where things (e.g. data, people, cars) are unable to progress on a journey. This required them to use abstraction and decomposition to solve real world problems.
• Human Interface Design – Students were tasked with looking at how interfaces are designed for people and were tasked with designing their interface for machines in a chocolate factory.
• Logic Puzzles – Students were tasked with developing Decomposition and Algorithmic thinking, as they solved a series of Hive Cut puzzles and Nonogram puzzles. Each puzzle requires students to think carefully about the solution.
• Computational Fairy Tales – Students were tasked with developing Abstraction, as they rewrote and represented the Computational Fairy Tales written by Jeremy Kubica. Each fairy tale, told a story where a piece of Computer Science knowledge was part of the story.
• Artificial Intelligence – Students looked at how algorithms can give the impression of Machine Intelligence, firstly by looking at a simple Noughts & Crosses AI, seeing how it could be applied to a game of SPIT, NOT, SO and then by creating their own AI to play a game of Hexapawn.
Sports Awards 2019
We are so proud of our sporting achievements at Ivanhoe, not just the results of our fixtures, but the commitment and effort from our students and staff. There are some impressive stats from this year: There have been 55 fixtures dates this year, with 108 individual fixtures. There have been 2...
Ivanhoe Awarded Gold Artsmark Awards
We are so proud to announce that we have been awarded the Gold Artsmark Award from Arts Council England. Havin...
Year 8 Careers Event
This year we revamped our Year 8 careers day to add interest and choice for our students, and to allow them to find out about a range of careers. As a school we have guidelines to deliver quality careers education to our young people, this includes creating a stable careers programme which lin...
Awards Night 2019
This is considered an out of date browser. This website has been developed with modern browsers in mind to allow it to display at its best in a wide variety of viewing situations - including mobile viewing. But we haven't supported older browsers like IE8. Please upgrade to the latest version of Internet Explorer - or try Mozilla Firefox or Google Chrome. Both are excellent browsers.